Gearnalysis

Coleman Sundome 3

7GearScore

The Coleman Sundome 3 is a 3-person car camping tent. It stands 52 in at the peak, has 1 door, and starts at $99.99.

FreestandingPitch
Double wallWall
GearScore7/ 100Overall, on the default algorithm
MSRP$99.99list price
Value Score8$14.87 / ptBang for buck: price per GearScore point

GearScore breakdown

How this tent earns its 7 on the default algorithm, factor by factor

7Spacen/sWeightn/sPeak47Price92Doors8
Each axis is that raw metric scored 0 to 100 against the field.
Space per personn/s
not scored, spec unpublished
Weight per personn/s
not scored, spec unpublished
Peak height52.0 in132.1 cm
47/100 14% of score · taller scores higher
Price$99.99
92/100 off by default · your budget lever
Doors1
8/100 off by default · more doors score higher

Have specific needs in mind — ultralight, a roomy two-person, or a tent on a budget? Rank this tent against every other on your own custom scoring algorithm.

Open the full tent comparison →

Specifications

Capacity: 3-person
Type: Car camping
Floor area: n/s
Floor dimensions: 84×84 in213×213 cm
Floor shape: Rectangular
Peak height: 52.0 in132.1 cm
Doors: 1
Vestibules: 0
Wall: Double
Pitch type: Freestanding
Canopy fabric: n/s
Floor fabric: n/s
Minimum trail weight: n/s
Space per person: n/s
Weight per person: n/s
Price per person: $33.33

Will your pads fit?

The Sundome 3 drawn to scale on its real floor shape. Starts with one pad; add a second or third to check a shared floor. Data, not guesswork.

Loading the fit visualizer…

How scoring works

The same GearScore engine the comparison pages use. This is the default weighting; open the full comparison to re-weight it around your trip.

GearScore blends published specs into one 0 to 100 number. Livable space per person is a "good enough" gate; weight per person and peak height score on a sliding scale. Price and doors are levers presets turn on.

Customize on the full comparison →
Space/person31%
Weight/person54%
Peak height14%
Price0% · lever
Doors0% · lever
Sufficiency
Only needs to be good enough. Livable space per person works this way: clear the target and you're set, extra room adds no points.
Monotonic
More (or less) is always better. Lighter per person beats heavier and a taller peak beats a shorter one, so they score on a sliding scale.
Preference
Type, wall, and pitch are personal preference, never scored. They only filter the list.